Innovative Publishing Platform Designed to Start Conversations about Digital Holocaust Memory Goes Live

We’re pleased to announce the launch of our innovative publishing platform Digital Memory Dialogues.

To move work forward in the domain of digital Holocaust memory, it is crucial we work across disciplines and sectors. Computer scientists, media theorists, historians, educators, curators, archivists, digital designers, project managers, programmers and software developers all need to come together.

Digital Memory Dialogues creates a space for this in the spirit of the academic tradition of dialectics: to introduce a difference (dia) into discourse (logos). To seek truth from the in-between spaces that emerge when different voices, expertise, disciplines and perspectives come into conversation with one another.

Dialogues is different to other publishing spaces because it foregrounds conversation. Each series or ‘Dialogue’ is structured by a provocation piece written by one of our editorial team or a guest editor, to which a selection of contributors are invited to respond. The conversation then grows through the peer review process, with each contributor reviewing the others’ work, before the discussion is opened up to a public audience at a live event.

Today, we launch Dialogue I – Computer Games with the provocation piece entitled: ‘Can the Holocaust be Made Playable?’

In the coming weeks, this provocation will be complemented by four responses, from academics, a game designer, and a team of pedagogical and historical experts exploring the potential of game logics in a Holocaust museum. This will be followed by a hybrid live discussion on Wednesday 25 June where all the contributors will come together to explore their different positions with a public audience.

We cannot wait to see what emerges from these conversations.