Serious TikTok: Can You Learn About the Holocaust in 60 seconds? 

by Tobias Ebbrecht-Hartmann and Tom Divon, Hebrew University, Jerusalem In this month's post, our guest contributors explore multimodal education and commemoration of the Holocaust on today's most popular social media platform. In less than a year, the trending short-video platform TikTok transformed from a mostly entertaining environment for lip-syncing, dancing, and other self-performances into an interest-based platform for sharing information about politics, sexuality, identity, history, and other topics. This development was accompanied by the rise of a format which we describe as “serious TikTok”. In such videos, users communicate socio-political affairs in engaging ways through digital storytelling while harnessing the platform’s features, aesthetics, and dialects, allowing them to creatively unpack complex topics, contextualise and provide information. Following a controversy about TikTok users who performed as fictional Holocaust victims in a #POVHolocaustChallenge in August 2020, as well as the increase in antisemitic harassment and hate speech on the platform, ways of seriously dealing with the complex history of the Holocaust on TikTok gained special attention. In the following, we explore the specific modes individual and institutional TikTok creators use to address the history and memory of the Holocaust in their short video-memes and their ways of using TikTok’s aesthetics and vernaculars [...]

By |2024-11-28T11:17:52+00:0024 March 2022|

Why (not) so serious? Anne Frank memes and digital Holocaust memory

In this month's guest blog, Juan Manuel González Aguilar and Mykola Makhortykh offer an analysis of the different types of Anne Frank memes circulating online. Please be advised that this blog includes images that are offensive. They are included here for their importance in increasing public understanding of online Holocaust denial, distortion and trivialisation.   The rise of online participatory culture has brought about significant changes in how individuals and societies engage with the past. By facilitating the creation and dissemination of content generated by ordinary users, this participatory turn enables more diverse and less top-down ways of representing and interpreting historical events (Jones and Gibson 2012). However, the long-term effects of this transformation are yet unclear: while the importance of establishing more pluralistic memory practices can hardly be questioned, the digital-driven democratization of remembrance does not always deliver the expected results. Internet Memes Internet memes are units of popular culture that are circulated, imitated, and transformed by individual Internet users, creating a shared cultural experience. (Shifman 2014) Usually, memes take the form of an image accompanied by a (relatively) short piece of text that extends and offers interpretation of the visual part of the meme, often with the purpose of [...]

By |2024-11-28T11:18:08+00:008 October 2021|

Playing the Holocaust – Part II

In late 2020, we hosted an academic discussion about the Holocaust and computer games called Playing the Holocaust - Part I. As a follow-up to that event, in early 2021, we brought together a variety of speakers working on the creation of such projects. Below you can watch the speaker's presentations from this event and find out more about how games designers, their collaborators, and museums have approached making games about this sensitive history. Our first speaker was Jörg Friedrich a game designer from Berlin and co-founder of Paintbucket Games, an independent game studio that made the historical resistance sim Through the Darkest of Times. Before he founded his own studio, Jörg worked for 15 years in creatively influential roles on big production games like Spec Ops:The Line, Dead Island or Drakensang. Jörg is also a freelance lecturer of game and narrative design at a number of schools and universities. https://youtu.be/zGUWSt7CYzk   Next up, Noemie Lopian and games designer Dan Hett spoke about their work translating her father's experiences into a computer game. Dr Noemie Lopian is the daughter of Holocaust survivors Dr Ernst Israel Bornstein and Renee Bornstein. In the last few years, she has dedicated her time [...]

By |2024-11-28T11:19:26+00:008 September 2021|

Interactivity in Holocaust Memory

When digital media was still being called new media, it was often referred to also as interactive media. The suggestion was, even by those critical of this term, that what distinguished this medium from others was its interactivity even if the interactivity was somewhat illusionary. This of course paved the wave for assertions that pre-digital media was and continues to be passive, whilst digital media introduces radically new ways to turn audiences into active users. Television and film audiences, newspaper and magazine readers, and museum visitors have always been active in one way or another. Digital media may offer new and different forms of activity, but it also continues and introduces methods of ideological control of audiences too. We would best think about interactivity via a number of spectra: From user agency to creator control (although we should never assume users can have fully independent agency in a way that means creators lose all control and vice versa) From cognitive activity to full-body involvement (and vice versa, from simply gestural involvement to bodily engagement which encourages critical thought) From encounter (dialogue) to a more networked, collective form of participation (although again we must be sceptical of the idea of full [...]

By |2024-11-28T11:19:40+00:0010 June 2021|
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